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Timeline

Wolf Engine

Pooya @ GitHub
  • LinkedIn
  • YouTube
  • BaziPardaz Vimeo Channel
  • Twitter
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Contacts

Email : Pooya{dot}Eimandar{at}gmail{dot}com

Skype : Pooya Eimandar

Pooya's Timeline

Circular Image
  • 1986 : Born on 7th January
  • 1992 : Started learning to swim
  • 2000 : Joined to Waterpolo team club of Shahid Shiroudi Stadium as a goal keeper
  • 2006 : Programmed the first hobby game(Snake) with C
  • 2007 : Programmed The Whist(Card games) with C#
  • 2008 : Graduated in computer science and hardware engineering degree from Shomal university
      Thesis :
    • Simulating "CPU & Mainboard" with FPGA
    • Simulating "Lift Truck Robot" with Atmel micro controller
  • 2008 : Started develping his first in-house game engine named "Persian Engine"
  • 2009 : Joined Safa company dev team as a Senior Silverlight Developer (Project Sara 8).
  • 2010 : Founded BaziPardaz game studio, which is an independent copmany, mainly focused on developing software, simulations, interactive games and game engine.
    • BaziPardaz Facebook page
    • BaziPardaz vimeo channel
  • 2010 : Started prototype of "The Land" which was a third person shooter game achieved by Persian Engine.
  • 2011 : Persian Engine nominated for best technology of computer games in International Digital Media Festival and Fair (Tehran) and won the prize.
  • 2012 : Started porting Persian Engine to Silverlight 5 platform.
  • 2012 : Started interactive game named "The Master Chef" in BaziPardaz based on Kinect and Persian engine
  • 2013 : Authored DirectX 11.1 game programming. The book covers, a step-by-step guide to create 3D applications and games and shows the setting up of a 3D multithreaded framework for metro style app using C++/CX and DirectX 11.1.
  • 2013 : Published an article about Directx Graphics Diagnostic on GameDev PackT Articles
  • 2013 : Launched a dedicated blog for book "DirectX 11.1 Game Programming". He provided a blog for those programmers who have a good knowledge about DirectX and want to excel in the new features of DirectX 11.x.
  • 2013 : Started simulating an online social city City2 with Persian Engine (The web version, based on Silverlight 5 for browsers).
  • 2013 : Became lecturer at the Iran University of Applied Science and Technology National Foundation of Computer Games
  • 2014 : Became lecturer at the Iran Game Development Institute
  • 2014 : Launched a project "Learning Modern C++ for Game Programmers". This is a totally free open source project devoted to teaching you to program in Modern C++, whether you've had any prior experience programming or not. This is studying project hosted for self studying modern C++beside game programming, becoming expert programmer won't happen overnight, so be patient and keep it rock.
  • 2014 : Published an article about "Gaming in healthcare" on the first conference of game & medical health - Game@Behdasht.gov.ir .
  • 2014 : Joined IGDF 2014's jury panel for the best computer games technology.
  • 2014 : Published the final version of Persian Engine on codeplex.
    • The editor of Persian Engine
    • The animation mixer of Persian Engine
    • Persian Engine & Softimage FaceRobot
  • 2014 : Started developing a new tools for real time Playout & CG editor based on MOS protocol. Implemented with C++, ffmpeg and pure DirectX 11.1 on windows 8.1 and it can be use on Windows 7 (with platform update) and the later versions, also integrated with BlackMagic Decklink cards for real time capturing, cg editing and playbacking HD/SD medias.
    • Watch the video of first vesion of Playout on YouTube
  • 2015 : Started the next generation of his in-house game engine named Wolf Engine.
  • 2016 : CTO at Wolf Source . Wolf Source is passionate about 3D Graphics Technology working on games, game engine, 3D tools and TV broadcasting tools.
  • 2016 : Technical reviewer of the book "Game Programming Using Qt: Beginner's Guide". by Witold Wysota and Lorenz Haas - published by PackT. This is my second project with PackT after my book "DirectX 11.1 Game Programming". Game Programming Using QT is a complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets for cross platform devices.
  • 2017 : Joined Fanap.Co as CTO & Project manager of "Project Falcon".
  • 2018 : Co-Founder and leader of PlayPod the first cloud gaming console in Iran and Middle East.
  • 2021 : Co-Founder at Arium Play and rival other users via our leagues and duels from any device, any location and let your skills generate income.